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Golden Eagle

Hello everyone,
Today I have the pleasure of sharing my first grooming in houdini. it's a project in collaboration with the biology department at Cégep de Matane. During these 9 weeks I explored several types of pipeline, such as creating feathers in xgen or using nanomesh in zbrush. However, to reach the level of rendering that would allow me to present the eagle to a scientific community, I turned to Houdini to have a more interesting workflow for the feathers. I first sculpted in Zbrush, made the retopo in maya, textured in Substance Painter, then made the feathers and rendered them in Houdini with Karma. With the final renders I composed in nuke and Photoshop.

Hope you like it!