This project marks my first full pipeline inside Unreal Engine 5.7.
I sculpted the character in ZBrush, then handled retopology and UVs in Maya.
The clothing was created and simulated in Marvelous Designer, and all texturing was done in Substance Painter.
Everything was then integrated, lit, and rendered directly in Unreal Engine 5.7.
This was a great challenge and a huge learning experience.
I hope you enjoy the result / feedback is always welcome!